I am a 3D computer vision researcher, interested in 3D perception, 3D reconstruction, and 3D generation. and. I aim to develop tools that understand our surrounding 3D world.
Implemented a 3D scene graph estimation method to enable robotic navigation and developed a 3D object labeling tool for generating perception labels.
3D Content Creation Researcher Simon Fraser University
Sept. 2023 - April 2024
PhD Candidate, Computing Science
Implemented novel techniques in 3D content creation and generative models, involving optimizing NeRF and 3D Gaussian representations with diffusion guidance.
Developed a facial de-aging tool Vanity AI designed for VFX applications, achieving 300x speed up compared to traditional VFX workflows.
3D Perception Researcher University of Toronto
Sept. 2019 - Dec. 2021
Master’s of Applied Science, Aerospace Engineering
Innovated methodologies in autonomous vehicle 3D perception, achieving 1st and 2nd place on 3D monocular object detection and 3D multi-object tracking benchmarks respectively
Developed a vehicle trajectory generation library within the NVIDIA DriveWorks SDK using C++ to generate a sequence of vehicle poses from GPS, IMU, and CAN sensor data
Developed semantic segmentation training infrastructure to support unified training of the SegNet and FCN methods on the Cityscapes, Playing-for-data, and Synthia datasets.
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Last updated: April, 2024